When performing task that requires craftsmanship or expertise, designers rely heavily on haptic feedback such as shape, weight and texture. It brings intimacy between the designer and the object by engaging them in a personal conversation made of interactions.
Although haptic feedback in Virtual Reality has been a well-studied field, the solution has always been complex and expensive. A notable example would be the PHANTOM haptic arm which is costly and limited in operational space.
In this project, I experimented with using real-world objects in Virtual Reality which act as a bridge between the physical and the virtual world. This will not only provide us a low-cost solution for haptic feedback but also a lower learning curve so that Virtual Reality can become an intuitive design medium.